Dive Deep into Creativity: Your Ultimate Tumblr Experience Awaits
adapted from <Writer's Craft> by Rayne Hall
Suspense
Show your characters gearing up, readying themselves.
The pace is slow, the suspense is high (use suspense techniques)
Provide information about terrain, numbers, equipment, weapons, weather.
May have dialogue as the opponents taunt each other, hurl accusations, or make one final effort to avoid the slaughter.
Don't start too early - we don't need to see the hero getting out of bed, taking a shower and having tea.
2. Start
Fighters get into fight stance: knees slightly bent, one leg forward, abdominal muscles tensing, body turned diagonally, weapons at the ready.
Each side will usually try to be the first to strike, as this will give them advantage.
The movements in this section need to be specific and technically correct.
3. Action
This section may be quick or prolonged. If prolonged, no blow-by-blow descriptions are needed.
Focus on the overall direction of the fight
Make use of the location to make characters jump, leap, duck, hide, fall, etc.
Mention sounds of weapons
4. Surprise
Something unexpected happens: building catches fire, a downpour, relief force arrives, staircase collapses, bullet smashes into the only lightbulb and everything goes dark, hero losses his weapon, etc.
Add excitement, raise the stakes.
5. Climax
Both sides are tired and wounded
The hero is close to giving up, but is revived with passion
Move to the terrain's most dangerous spot: narrow swining rope-bridge, a roof-edge, sinking ship, etc.
Don't rush the climax! Hold the tension
6. Aftermath
The fight is over: bes buddies lying dead, bandaging, reverberating pain, etc.
Use sense of sight and smell
The hero may experience nausea, shaking, tearfulness or get sexually horny
Fight scene length
Historical/adventure/fantasy: 700-1000w
Romance: 400-700w
Hey, I'm writing a fight scene at a fancy restaurant. If my character had a choice of weapon between grabbing a fork or a butter knife (rounded point), which should they choose?
The fork.
It has pointy ends and it’s better for stabbing.
However, in a fight scene at a restaurant, it’s worth remembering all the other available pieces that will allow a character to smoothly transition between weapons. Most of the time, thought stops at the cutlery but a restaurant is full of makeshift weapons that will aid the characters in their fight if they’re clever enough to see them.
Plates.
Heavy duty, ceramic plates are good for bashing, throwing if necessary. It’s usually a stage gag, but it works really well.
Wine. Water. Coffee.
Hot soup also works. Grab it off the table, throw it in their eyes to blind them to create opportunity for an attack.
Wine Bottles
If left at the table, the solid glass of the wine bottle can be useful for hitting. It’s not as heavy duty as a Jack Daniel’s bottle, but it’ll get the job done. This is even more true if the wine bottle has not yet been uncorked and is still full. Then, it functions as a makeshift club holding up against a great deal more abuse than an empty wine bottle which will break apart in your hands.
Chairs.
When dealing with multiple opponents, but if they’re light enough to be picked up and wielded then the chair’s legs can be used to deflect attackers and maintain distance while backing toward an exit.
If they are sitting at the table, a good basic combination would be:
-grab wine glass, throw wine into attackers face
-grab hold of their wrist, take fork, stab hand
-pick up plate, smash plate into face
-if it survives then possibly edge into throat or sharpened edge of now broken ceramic.
-exit hastily if enemy is no longer capable of fighting to avoid confrontation with local law enforcement.
Restaurants really are full of weapons, plenty of weapons, including many objects that the average person won’t regard as a weapon. You just have to sit down, adjust your perspective, think about it, and start getting creative.
This is all just in the main dining area, long before we move to even better areas like the food preparation and the kitchen. Remember, a lit cigarette can be a weapon. It’s all about how you think and how rough you’re willing to get.
The Ambush vs. The Preparation
Another thing to consider is whether or not this scene is planned out in advance by the characters rather than it being spur of the moment (such as them being ambushed or suddenly decide to attack). A character who is preparing to make their move can set themselves up with better options than a character who has to hit the “go!” button.
They can:
If there is a bar, they might order hot alcohol like a hot tottie which is a hot mixture of water, lemon juice, whiskey, and honey. The alcohol will burn when thrown into the face, the honey (or any kind of sugar) will ensure it sticks thus prolonging the burning. This is surprising thick for a beverage. Excellent for creating openings or tying up one attacker while moving in on their friend. (This is not an approach for kindly characters.)
Order any kind of red meat or food type that will ensure they have a steak knife. They may have come without weapons or been forced to leave their weapons at the door, but they can have some of them back with clever dinner pick.
-Michi
This blog is supported through Patreon. If you enjoy our content, please consider becoming a Patron.