Dive Deep into Creativity: Your Ultimate Tumblr Experience Awaits
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My 4k render. Like my mother told me,
You build your first house the way you think you want it, learn from the mistakes; sell it and build another one.
I learned so much about lighting, texturing and rendering with this project. It took forever, but I now I can move onward to other projects. This is my first real big environment that I composted with render passes. I also used photons, final gather rays, god rays, mia material, and a render farm. The render farm was awesome, and I got to learn Thinkbox Deadline, as well as help other students and productions manage the farm. (I got to be the school’s render wrangler.). I would like to change a few things with this render. However, its time to move on to the next project, I spent enough time on this one. All well worth it.
tinanewtonart.com
Created using.
Autodesk Maya 2015
Adobe Photoshop
Autodesk Mudbox
Thinkbox Deadline
Mental Ray
Substance Designer (only the floor)
Quixel Suite: (mostly nDO)
Blackmagic Designs: Fusion 7
I’m semi-proud of the fact that I did some 3D modeling recently.
I’m still not the best texturer in the world (even though 2D digital painting is something I’m super familiar with), but it’s something!
I’m just happy that I won’t have to do many streetlamps ever again...because I can just use my own model as a reference!