@ everyone who likes rambling about their favorite characters :)
tagged by @evergreen-lyricist
rules: list your top ten favourite female characters, then let your followers pick one!
tagging @blueskiesandstarrynights @zannolin @crashed-wing and anyone else who wants to!
Hey! Asking for some writing advice here.
How does one write a villain exactly. In a very simple world with no superpowers and stuff how do you give them motivation. How do you make them slowly descent into villainy. Somehow when the villain actually thinks they're doing the right thing until the very end?
Thx love
There are a few different questions here that I'm going to try to to unpick.
I'll start with a brief overview of the connections between protagonist + antagonist, just because recognising them can be really useful in shaping your own ideas. Then I'll dive into motivation. So.
Antagonist + Protagonist = CONFLICT
If you know your protagonist well, then you have all the ingredients you need to write a great villain/antagonist for them too. Here is why.
Your villain/antagonist is, at the most basic fundamental starting point, something that is between your protagonist and what the protagonist wants/needs. As a very simple example, if your protagonist wants to make sure that everyone is free, then your antagonist is going to in some way be involved with making sure they are not free. Once you know what your antagonist needs to do in a story, then it's a lot easier to pose the question to yourself of 'okay, why would someone do that?'
Villains often reflect an opposite or warped view of the values and motivations that your protagonist has. They mirror or foil your main character. So, your antagonist's motivation will often be either opposite to the protagonist (e.g, your protagonist is motivated by selflessness, so your antagonist is motivated by selfishness in some way) or they will be the same motivation or value gone twisted (e.g. we both have people we love who we would do anything to protect...it's the villains way of acting on that motivation that makes them the villain, not the motivation.)
Of course, you can not have your antagonist + protagonist connected in this way. This is often the case if the source of conflict in your story is not another actual character or if you have a more generic villain. Lots of great stories have generic villains. It typically just means the villain is not a focus. It might be, like, about the friendships made in the journey instead.
Motivations:
I find it helpful to think of all my characters having two motivations.
The external story-specific motivation. This is whatever the antagonist is trying to achieve in your particular story and where things like genre and superpowers etc come into play.
The internal motivation that is more universal. The internal motivation is, while still specific to the character, the driving emotions and values. With a villain, that is often hatred or fear or lust for power because they're villains, but as noted earlier it can be a twisted form of love, or a strong sense of an injustice committed against them. This shapes the external motivation (e.g. 'lust for power = I want the throne, 'fear' = I'm going to kill or belittle or control what scares me so I don't have to feel scared anymore', justice might equal revenge or gaining power to ensure that a wrong is corrected. ) It could also be a bias or a prejudice that they're raised on driving them, that they genuinely believe in. Lots of possibilities!
I think this is true of people as well. We have our foundational core beliefs and desires (to be loved, to succeed, to be accepted whatever) and then we have the things we try to get in the real world to meet those needs (whether they really will or not).
Either way, it's the second one that comes into play with the slow descent into villainy and the villain thinking that they're doing the right thing until the end. Because, initially, their heart genuinely is not in a villainous place. They may actually be doing the right thing at the start. And then bad things happen. They are changed by the journey. They are a protagonist gone tragic.
We all experience emotions that can drive us to behave poorly; the desire for revenge or recognition, to ensure that the people we care about are safe, to get money so that we can provide for ourselves and others etc. None of us are without prejudice or privilege. Those things do not make you a villain, but they can be an excellent starting place for one.
Think about times when you've messed up. A villain is often an exaggerated version of that. You start pushing your own boundaries because there is something you really want/need and, depending on how far you push that...do you feel like you can still go back? Or do you feel like you might as well finish it after everything. At what point do you breathe for air, look up at what you've done, and go shit.
That's the villain who realises way too late that they're the villain.
Final note: I've been using antagonist and villain pretty interchangeably here...but they have slightly different connotations. Your antagonist does not have to be a villain to be effective. They just have to be an obstacle to the protagonist. E.g. if two people are going for the same dream job or trying to win a competition, the other competitors are antagonists to a certain extent, but that doesn't mean they're villainous or bad people. Whether you have an outright villain will depend on your story.
I hope this helps!
Some going further questions to take with you.
Is your villain trying to stop your protagonist from reaching their goal? Or is your protagonist trying to stop the antagonist from reaching their goal?
How does the villain's external goal in the story reflect the inner need? Note. They are aware of their external goal. Most people are not aware of the inner goal in the same way.
Do you know what you want your stories themes to be? (This doesn't have to be complicated and it's fine if you don't, that's what editing is for). Your protagonist and antagonist often weigh in on these themes. For example, your antagonist might be a path the protagonist could have gone down, if they made a different choice or something happened differently in their past.
more bases for pride before the month ends 😭😭
hi! I’m always looking for character design sheets/questionnaires to fill out for my characters, but I rarely find any I like. do you happen to have any suggestions?
While I think character design sheets/questionnaires can be fun to do, I also think they’re unnecessary and a bit of a time sink. After all, your character’s favorite kind of pizza won’t tell you much about who they are as a person, and probably doesn’t affect the plot at all.
In terms of fleshing out a character, I actually find it much more valuable to focus on the important things: Basic Biographical Details
Full Name: Nickname: Date of Birth: Gender: Description: Background Information Birthplace: Back Story: Current Residence: Occupation: Skills: Hobbies: Additional Details (If Applicable)
Aliases: Species: Powers: Crimes: Charges: Accomplices: Affiliation: Relationships
Parents: Siblings: Extended Family: Significant Other/s: Exes: Closest Friend: Friends: Coworkers: Classmates: Housemates: Neighbors: Impact Traits
Positive Traits: Negative Traits: Emotional Wound: Internal Conflict: Pre-Story Life Goals: Pre-Story Life Goals Motivation: Story Goal/s Story Goal/s Motivation: Stakes: Voice: Arc:
Fun Details
Quirks & Mannerisms: Hopes & Dreams: Likes & Dislikes: Clothing Style: Pet Peeves: Those are most of the big ones I worry about. Ultimately, if it doesn’t impact the story, character development, or truly help you understand who this character is, it’s not really important.
I hope that helps! <3
————————————————————————————————-
Have a question? My inbox is always open, but make sure to check my FAQ and post master lists first to see if I’ve already answered a similar question. :)
never underestimate my ability to platonicaly yearn for somebody
I hate having whump fantasies that involve some vague fever that doesn’t have consistent symptoms to make it feel real. Here’s a handy list to flesh out the nature of your whumpee’s illness.
Let’s go:
Dizziness/faintness
Congestion
Sneezing
Coughing
Headache
Muscle aches
Joint aches
Cramping
Exhaustion/lethargy
Shivering
Wheezing/trouble breathing
Sore throat (trouble speaking and swallowing)
Sweating (leads to dehydration)
Flushed and/or pale skin
Delirium (delusions, nightmares, lack of filter, inability to regulate emotions, hallucinations, incoherent speech, confusion)
Nausea/vomiting
Abdominal pain (burning, stabbing, soreness)
Chest pain (burning, stabbing, soreness, tightness)
Pain/pressure behind the eyes
Feeling too hot or too cold
Weakness
Blurred vision
Weight loss (loss of appetite)
Rapid heartbeat
Abnormal breathing (rapid, shallow, panting)
Sensory sensitivity (light, sound, touch, smell, taste)
Tell me more……
At the gate for my flight home from visiting friends and there's a woman here with a service Shiba Inu. No pics because he has a Do Not Disturb vest and taking pics of strangers is illegal but I need to stress how ON DUTY this animal is. Ears up. Eyes doing Lazer scans of everything. Examining everyone who passes within 10ft like a security guard. Ass planted on her feet. I have never seen a dog with such intense chivalric guardian energy before. He has tiny eyebrows and they are FURROWED with concentration.
Abandonment: Characters who have been abandoned by loved ones or caregivers can evoke sympathy from readers.
Betrayal: Being betrayed by someone close can create deep emotional wounds that make readers empathize with the character.
Loss of a Loved One: Whether through death or separation, the loss of a loved one can be a powerful emotional wound.
Rejection: Characters who experience rejection, whether in relationships or by society, can be relatable and evoke empathy.
Abuse: Physical, emotional, or psychological abuse can create complex wounds that shape a character's personality and behavior.
Neglect: Characters who have been neglected, especially in childhood, can evoke sympathy from readers.
Failure: Experiencing a significant failure or loss can create emotional wounds that make characters more relatable.
Guilt: Characters who carry guilt for past actions or decisions can be compelling and evoke empathy from readers.
Shame: Feelings of shame can create internal conflict and make characters more relatable and sympathetic.
Injustice: Characters who have experienced injustice or unfair treatment can evoke strong emotions from readers.
Trauma: Characters who have experienced traumatic events, such as war or natural disasters, can be sympathetic and relatable.
Loneliness: Characters who feel lonely or isolated can evoke empathy from readers who have experienced similar feelings.
Fear: Characters who face their fears or struggle with phobias can be relatable and evoke empathy from readers.
Self-doubt: Characters who struggle with self-doubt or low self-esteem can be relatable and evoke sympathy.
Identity Crisis: Characters who are grappling with questions of identity or struggling to find their place in the world can be sympathetic.
Addiction: Characters who struggle with addiction can be complex and evoke empathy from readers.
Betrayal of Trust: Characters who have had their trust betrayed can be sympathetic and relatable.
Unrequited Love: Characters who experience unrequited love can be sympathetic and evoke empathy from readers.
Isolation: Characters who feel isolated or disconnected from others can be relatable and evoke sympathy.
Fear of Failure: Characters who struggle with a fear of failure can be relatable and evoke empathy from readers.
Some of my personal favorite underrated Kaz moments from the books.
Drawing bases & pose references pt 62 🫶
3 extra drawings for patrons!
90 posts