I've played Overwatch for six years and I need mental help. 21. She/Her.
119 posts
I'm still holding out for an additional 6v6 mode, like the open queue competitive option.
The Porsche sound effects tickle my brain <3 (worth the money).
I know this is so delayed, but this game mode and it's challenges HURT me. Like why do I need to play some many games for a player title that isn't even that good? >:(
Some more dvattra doodles (plus a bonus zen)
I simply ADORE the way this artist draws them <33333
dvattra doodle dump
It's a rabbit hole ladies and gentlemen ;-;
hello friends i come bearing more dvattra content
Putting aside the fact that Rammantra is literally a bad guy, I kinda ship this.... Isn't it cannon that D.Va like's Omnics? She has that one conversation with Ashe where she calls Bob cute, so I can definitely see this haha
Compiling my most cursed dvattra drawings including shrek AU
THIS IS SO CUTE AAAAAAAAAAA!! <3
Drawing Overwatch Interactions - Episode 05: "Do Not Lie, Archer"
Added the voice lines again just because. (Turn on sounds!)
Basically, F u Blizzard >:(
So, let me see if I've got this straight.
When Overwatch 2 launched last October, it was framed by Blizzard as a PvP-only early access preview of a game which would eventually include a substantial PvE campaign, to be added in a later patch.
Today, Blizzard's representatives admitted not only that the PvE campaign mode has been scrapped, but that the internal decision to do so was made in late 2021 – meaning they'd been knowingly lying about the game's planned feature set for nearly a year at the time of the October 2022 early access launch.
Is that about the size of it?
*Crying*
imagine if you like bought a house and the realtor that sold you the house came by and did maintenance every couple months and it was a pretty good arrangement until one day they stopped doing maintenance and things started breaking them and you called them up and they were like 'surprise! we've decided what this house is really missing is a pool so we're going to build a whole new house for you that has a pool we are so excited about this pool' and you were like 'is this a deflection from your sexual harassment lawsuit you're involved in' and they were like 'the pool is going to be so cool!' and hung up and you didn't hear from them for years and then they called you up again and were like 'good news! we've built the new house, why don't you move in' and you were like 'oh, the one with the pool?' and they were like 'wellll yeah but we haven't actually installed the pool yet but when we do it's going to totally transform how you live in your house so you can see the value' and you were like 'i don't know i think i'll stay in this one' and they were like 'hmm yeah sorry actually you can't we're blowing the old house up with dynamite' and you were like 'what? why?' and they were like 'so that you're not split between your old house and the new one' and you were like 'um, fine' and you drove over to the new house and there was no pool or space for a pool and the realtor showed up to gave you the keys and you were like 'this house looks identical to the old one, i don't really understand why you did this' and they were like 'aha! you see, the old house had six rooms, this one has five!' and you were like 'that sounds worse, though' and they were like 'no you see with only five rooms it will be much easier to do maintenance on the house' and you were like 'but you haven't done that for months' and they were like 'yeah that was the old house which we've just blown up with explosives this is the new house' and you were like 'so how's that sexual harassment lawsuit going' and they leaped acrobnatically into their car like a trapeze artist and zoomed away and you went into the house and saw a coin slot on the bathroom door and called them and you could hear the background noise of a courtroom and they said 'yeah so you have to pay five dollars every time you use the bathroom now, it's our new monetization plan' and you were like 'well this is bullshit i feel like this house is just straight up worse' and they were like 'noo listen the pool is going to be so cool it's going to be so good we promise there'll be a diving board and a tiki bar and those water jets that give young people sexual awakenings' and you were like 'well okay' and they were like 'we've been building this pool for four years trust us it's going to be good' and then you didn't hear from them for a long long time except occasionally when they showed up to do maintenance and if you asked about the pool they just winked meaningfully and asked if you wanted to pay a $15/month fee for a bathroom pass giving you unlimited flushes and toilet paper. and this went on for a year until one day you got a voicemail 'dear resident. we're not going to build the pool lol' and you called them back like 'well what the fuck did you demolish my old house for' and they were like 'we actually gave up on the whole pool like two years ago but we did a whole announcement and it would have felt sooo awkward to walk it back' and you were like 'what the fuck have i been paying five dollars to use the toilet for over these last two years!' and they were like 'listen buddy if you don't like it you can buy the bathroom pass' and then they hung up on you . anyway that's what happened with overwatch 2
Spitting facts, Blizzard making cannon decisions whilst drunk, upside down, and spinning in circles! ;-;
The constant rolling disaster that is Overwatch's game development aside, what really perplexes me about how Blizzard is handling the broader franchise is their continual insistence that a canon narrative exists in spite of their equally continual refusal to tell anyone what it is.
Like, okay, the events of the games aren't canon. Fair enough: the games are multiplayer-only, and you can't account for player actions.
Oh, and the animated short films aren't canon either – they're properly understood as in-universe propaganda, not depictions of actual events. That's a little high concept for you guys, but fine.
But surely the comics are canon, right? Well, no; some of the comics (we're not telling you which ones) were canon at one point, but the writing team has decided to go in a different direction.
My dudes, what is left? The weird Source Filmmaker porn? Is that canon? Well, apparently it's at least as canon as anything else!
The 2021 Archives event took place from April 6th to April 27th.
Like the event last year, we did not get a new brawl. Instead we got three more mission modifiers:
Bulletproof Barriers, is pretty self explanatory. the barriers are bulletproof. Sympathy gains, damaging the enemy heals the enemies around them. (I think I erased this archives even from my memory I'm not gonna lie...) and then Thunderstorm, enemies damage all nearby players. I honestly can't remember if that means the player is damaged from being in the proximity of the enemy, or if the enemy's damage acts like's mercy's ultimate and spreads from character to character.
Well...
At least the skins managed to make a come back this year. Like the first three years, this year they decided to stick to an actual theme, which I think personally works a lot better than just making random skins like they did in 2020.
Once again, we only got 5 skins, but, these skins are great. I think at first glance, they're visually appealing, but then when you take a closer look, you realise that they're pretty historically accurate. Now, I'm no expert on Russian, Japanese, American or French history, (though I'm a bit more familiar with French history since it's so closely related to my own countries in certain periods). But surprise, surprise, they teach British history, in British schools, and boy, oh, boy, does that Tracer skin make me happy.
So, kudos to the design team for this one, amazing skins.
Finally, what you definitly were not waiting for, are the weekly challenges. Again, I'm fairly sure I have all these skins, but I think I've just erased it from my memory.
Well, apart from the Mercy skin, I use that one from time to time. But... honestly, making Zen a submarine? That's a unique choice, and the biker Lucio? Again... not really the look I would have pegged on him, but who am I to talk?
Conclusively, this year got slightly worse than last year, with the skins saving their ass pretty much. But you know what they say, quiet whilst you're ahead, and that's what Blizzard did, because this was the last Archives event. Well done, Blizzard, you got rid of your best event. Bravo.
The 2020 Archives event took place March 12th to April 2nd.
Unlike the previous three events, there was not a new brawl released this year. However, they released something new, Challenges.
Each challenge was assigned to a specific brawl, if I'm remembering that correctly. In the 'Molten Core' Challenge the enemies would drop Tobjorn's ult in a smaller amount when they died. In Close Quarters, enemies a certain distance away were invincible. Finally, in storm raging, when an enemy died they would drop 'rage orbs' which were then absorbed by their allies.
Don't get me wrong, these are all fun game modes, and I enjoyed playing each and everyone to get the achievements. But, it's not a new brawl and I have to deduct points for that obvious fact. I can acknowledge that it probably took a decent amount of work to design and execute these brawls, but I just can't say they're as good as a new brawl.
Moving on, we have the skins they released this year. Keeping in mind, we got 7 skins in the first 2 years, and then 5 in the last year.
This year is another 5 skins. All great skins, let's be honest, I love the Sniper Ana skin and the Casual (don't think that's it's actual name but can't remember off the top of my head) Pharah skin. I've used the Zarya skin a lot as well, and my duo used the King Jamison skin a lot in her time. The Hog skin is great, I just think he has better skins that you can use. Keep in mind, this is completely my opinion, but I do think that the skin quality has dropped from the previous year.
It also appears that 5 skins in the new standard :/
Next, there were the weekly challenges, which is the first time they've been seen in a Archives event. Here they are:
Bish, bash, bosh. Not really very impressive skins. I mean the Sym one stands out a lot and I like how bold it is. The Torbjorn one is pretty basic, it looks like a base game skin in all honesty, and there's just something that I don't like about this Mei skin. But, I know that it got a pretty positive reception from the community at the time.
So, basically, the weekly challenges are new, but the mission challenges hardly replace a new brawl. The skins are still good, they're holding on still, but I can almost feel the quality slipping away.
The third Archives event took place in 2019, it started on April 16th and finished on May 6th.
May I present to you, all the cinematics for the new brawl that was introduced in this event, Storm Rising:
Not only is this cinematic absolutely amazing, but it also introduces us to two well known characters for the first time, Sojourn and Ramantra.
The brawl itself follows an Overwatch mission, with the agents, Tracer, Winston, Genji and Mercy as the playable cast. The mission is to apprehend a talon executive, Maximillian. They chase him throughout the map of Havana, which was also introduced at the same time as this brawl.
We also got some banger skins during this event:
I religiously use Deadlock McCree, Talon Baptiste and Formal Soldier, like they are my religion. They're just amazing skins. Socialite Ashe and Scientist Moira are also great skins and I use them regularly.
I find it quiet easy to forget the point of the posts I'm writing at the time, so before I forget, let's just compare how many legendries that is when put alongside the last two events. So, in this 2019 event, we got 5 great skins, in the 2018 event we got 7 legendries, and in the 2017 event we got another 7. There's a little bit of a decline, but I don't really think it's dramatic. The skins we got in the 2019 event are a lot better quality than the 2017 skins and some 2018 skins as well. So, so far, they're keeping up on that.
All in all, 2019 was a brilliant Achieves event, with great skins, a new map, new characters introduced and a new brawl. I'd say we were fed pretty great that year.
Here's Mauga's Origin Story:
Links to the Youtube Origin stories in Chronological order of hero release <3
Most of the base Roster doesn't have an origin story, but there is this short for Roadhog and Junkrat:
It's not in the same format as the rest of the origin stories that follow, but it's the closest thing that resembles an origin story for them.
Soldier 76 is obviously one of the outliers of this standard (being Blizzards golden boy and all I suppose), and I'm fairly sure his was the first origin story put together in this format:
Another of these outliers is none other than the poster girl herself, which I guess makes sense:
That's all the base roster got, and the following origin stories all belong to heroes that we released after the release of the game.
First of, Ana came out in July of 2016:
Then followed Sombra in November of 2016:
Orisa in March of 2017:
Doomfist in July of 2017:
Moira in November of 2017:
Brigitte in March of 2018:
Wrecking Ball in July of 2018:
First of all here's the video I watched if you want to go watch it yourself, but I'm just gonna outline what I think are the highlights in this post!
First of all, Blizzard actually serving this Blizzcon like?? Woah there, slow down, are you sure you actually want to deliver what the fanbase wants... you've never done that before but slay.
And secondly, I'm late to this cos your girl put off working on a brief deadline for her degree until the last few days and had to draw like a mad woman. So excuse my late reactions to everything haha
ANYWAYS
THE COMP CHANGES?? LIKE SLAY OMG
Let's be honest, even Blizzard knew the 5 - 15 bracket was shit, and now they're finally getting rid of it, and replacing it with this ->
Like are we actually getting ranked on what we do in the match or is this some kind of amazing dream?
As a hard stuck gold/plat support main with an average of 20k heals a match, this is like some kind of blessing from God.
Plus not to mention the rank reset?? Last time I rank reset, aka made a smurf account that I never used, it was two ranks above my main. I'm going to cry literal tears of joy.
Plus, we're getting these bad boys back ->
She looks a little different but it's ok, we still accept her as the placement matches we know and love.
(I am very sassy today apologies, I have borderline carpool tunnel in my main hand and a backache to slay all backaches so I'm feeling slightly unhinged.)
Then they're also tidying up the competitive challenges tab? Like actually slay!
Like look how clean and sexy she looks like omg. Can't wait to actually understand all that information now that it's feasible to read haha
I'm not as hype about these but they still deserve mentioning ->
Tree guns! Oh wait, I mean Emerald guns. Mb. I think they're just like... meh. Like me and my duo have had long and detailed discussions on how we would improve gold guns. We eventually settled on them progressing in rarity and price. We suggested a gun started at bronze and worked it's way up the ranks like you do in competitive, and each rank would be a thousand more expensive. So obviously Bronze for Bronze, Silver for Silver, Gold for Gold, Platinum with like a purple sheen for Platinum, Diamond with a white and blue reflection for Diamond, then either Ruby or Sapphire for Masters and Grand Masters.
If you hadn't figured it out by my grumbling already in this post, but I'm a digital art student in uni, literally studying concept art, and by gods would my lecturers turn their noses up at the green they chose for this promotional ss.
Personally, I would saturate the colour more, it's much too dark. Sure, up close you can see the colour well, but realistically you want to be able to see the colour in game as well, and the green here is much too dark. I would saturate the colour more, but not too much. There's a thin line between it being a distraction or a flex. Next thing I would do is give it a darker sheen so when it catches certain lights it has a muted sparkle. I say darker so that it doesn't cross the distraction line again, because a lighter sheen would defiantly distract a player.
ANYWAY those are just my thoughts on it as someone studying this stuff at uni :)
I'm not a professional and will never be cos I'm never touching the art industry after this course again lol
Next I just wanna briefly look at the two heroes other than Mauga we got a look at.
Which are obviously Venture ->
Who's a dps who digs underneath the ground and launches out to deal dmg to the enemies.
Personally, I think it's a really innovative idea, and a really nice idea lore wise, but realistically I don't think this is going to play well, and I'm sure we're going to see lots of changes to him before and after he's released.
Also that concept art is just chefs kiss. It's so beautiful, with such clean lines and such an understandable concept. The facial expression is so cute and clean as well, and I already love them just from what I can see.
Oh, they are a they/them as well, so they're slaying.
Then there's 'Space Ranger', which is only a code name, and all we can call her so far ->
Again the beautiful concept art is literally making my drool, the lines are clean, it's understandable, conveys exactly what the artist wants.
I also love the unique UI of having the two guns above. It's also really thrilling to get more of a design perspective, for me at least. Even if I'm not going into the art industry (I'm taking a course to become a teacher after I gradate next year) it's still really exciting to be able to see the processes of it all. Now I can't help but imagine what the rest of the heroes concept art looked like when drawn onto the ss like the image above.
She's also a support by the way, so we support mains are being FED.
Next on my little list that I have here, is the hero mastery updates. Which are all for next year, so 2024.
The first point was that we'd be getting D.va, Lucio, Genji, Echo and Mei maps to master. I've 5 stared all the Mercy courses cos she's one of my mains, and my other is D.va sooooo can't wait to spend 20 hours on that haha.
They've also realised that it being solo can be a bit of an obstacle for groups, so they're adding a tower defence 3v3 vs bots mode. Every season the heroes on the roster for the mode will cycle out, as will the special rewards for completing the game mode every season. Basically, they're trying to make it as replayable every season as possible. Even with the heroes and reward cycles, I still have a sneaking suspicion this is going to end up slightly monotonous.
Here's a ss of the tower defence ->
It's not very clear and that's mb, I forgot to ss until too late lol.
Finally, the last big thing that they discussed was the new game mode 'Clash', plus the re-work of the Hanamura 2cp map for this game mode.
They basically described clash as 5cp, and even with this image it took me a while to get my head around it. Disclaimer, I am dyslexic though lol, so you'll probably get it faster than me.
Basically, (from what I understood from the dev's explanation) all five points will be lined up in a row on the map. When the game starts, team blue will posses 2 points and so will team red. Only point C will be available to cap, and it's a race to see who can claim the point first. Whoever claims the point will then push the enemy teams spawn room back a point, and the next point to claim will be either one to the right/left from the middle. The game ends when one team holds on the points, or the time runs out and whoever holds the most points win. The co-streamer I was watching alongside it said it resembled a tft game mode, but since I've never played tft I can't vouch for that.
I actually really like this idea, and it actually does remind me of 2cp quite a lot. It has a very nostalgic OW feeling just to the description.
Moving on, we have the Hanamura re-work, which is last, but not least.
They've adjusted the map in a way that supposedly makes it feel organic and not just a re-work of Hanamura itself. Basically, they've expanded off the main map, left some noticeable features and vibes to the map, and dropped the previous map into the background. It's a very smart way to evolve a map in all honesty.
This map has been designed specifically for Clash and will be called Hanaoko (sorry if I'm butchering that, they didn't write it down anywhere and only said the name).
Normally, I won't be too bothered to write so much about a new map, but bro this is Hanamura! I adore Hanumura, so, so, so much! I miss 2cp and all those maps so badly. It's nice to see them evolving the concept to incorporate those nostalgic elements for OW1 players.
What also interested me was that they talked more about the Hanamura lore. Naturally, there's a lot of it. With the Shimada brothers, the Hashimoto Shimada fight for dominance, and Kiriko with her Yokai gang. They specifically mentioned more lore for those three groups which got my very excited. They also mentioned, and I feel stupid for not noticing this cos it's obvious once it's pointed out), but all the dragons and tigers on the map are symbolic. They represent the struggle between the Shimada (dragons) and Hashimoto (tigers) clans when they're fighting. Like in this photo ->
So, it's official, we are being well and truly fed this Blizzcon. I can't wait for ranked to actually feel rewarding again.
Here's a random Tracer play from OW1 to finish of the post :)
I kinda think his cage fight ult is a little op, not to mention his charge...
What have they done to my boy 😭😭😭
He just doesn't look like Junkrat anymore 🥲🥲🥲
Where's his flaming hair and ratty clothes??? 🫠🫠
Ok, ngl I kinda ship Baptiste x Sombra now haha
Like obviously top left is Rio and it looks like the bottom middle is too. The middle right looks like it's somewhere like eco point antarctica, and the bottom left resembles the place Zarya was in the new blood comics.
Not sure about the rest though.
Then a couple of months later they released the 'Honour and Glory' short:
Then another year or so later the 'Shooting Star' short was released:
A couple of months later the 'Reunion' short was released:
The the infamous OW2 trailer 'Zero Hour' was released, casually three years before they were ready to release the thing:
The first Overwatch 2 short 'The Wastelander', was released a astounding three years later, with no filler shorts in between:
Shortly after the 'Kiriko' short was released:
And last but not least, the newest trailer, released in the summer of 2023 is the 'Calling' short:
Fingers crossed there will be more shorts in the future though and it won't be the last one for long lol
All the Overwatch Animated shorts in release date chronological order <3
Naturally, the 'cinematic trailer' came out first :) ->
The next trailer that came out was the 'We are Overwatch' short:
The next short was the 'Recall' short:
Quickly following that short, was the 'Alive' short:
Not long after that one either, the 'are you with us' Short was released:
Following that was the 'Dragons' short:
Then not even two weeks later the 'Hero' short was released:
Then a few months later 'The Last Bastion' short was released:
A month of two later the next short, 'Infiltration' was released:
After quickly putting out so many shorts, Blizzard took a break just shy of a year before releasing the 'Rise and Shine' short:
All the Overwatch Animated shorts in release date chronological order <3
Naturally, the 'cinematic trailer' came out first :) ->
The next trailer that came out was the 'We are Overwatch' short:
The next short was the 'Recall' short:
Quickly following that short, was the 'Alive' short:
Not long after that one either, the 'are you with us' Short was released:
Following that was the 'Dragons' short:
Then not even two weeks later the 'Hero' short was released:
Then a few months later 'The Last Bastion' short was released:
A month of two later the next short, 'Infiltration' was released:
After quickly putting out so many shorts, Blizzard took a break just shy of a year before releasing the 'Rise and Shine' short:
Ashe in November of 2018:
Baptise in March of 2019:
Sigma in August of 2019:
Echo in April of 2020:
Echo was the last OW1 character released, and the following characters were released after the release of OW2.
Sojourn in April of 2022 (in the OW2 Beta):
Junker Queen in June of 2022 (in OW2 Beta):
Kiriko in October of 2022:
Ramanttra in December of 2022:
Life Weaver in April of 2023:
Illari in August of 2023:
There's are all the origin stories released so far :)
Links to the Youtube Origin stories in Chronological order of hero release <3
Most of the base Roster doesn't have an origin story, but there is this short for Roadhog and Junkrat:
It's not in the same format as the rest of the origin stories that follow, but it's the closest thing that resembles an origin story for them.
Soldier 76 is obviously one of the outliers of this standard (being Blizzards golden boy and all I suppose), and I'm fairly sure his was the first origin story put together in this format:
Another of these outliers is none other than the poster girl herself, which I guess makes sense:
That's all the base roster got, and the following origin stories all belong to heroes that we released after the release of the game.
First of, Ana came out in July of 2016:
Then followed Sombra in November of 2016:
Orisa in March of 2017:
Doomfist in July of 2017:
Moira in November of 2017:
Brigitte in March of 2018:
Wrecking Ball in July of 2018:
Links to the Youtube Origin stories in Chronological order of hero release <3
Most of the base Roster doesn't have an origin story, but there is this short for Roadhog and Junkrat:
It's not in the same format as the rest of the origin stories that follow, but it's the closest thing that resembles an origin story for them.
Soldier 76 is obviously one of the outliers of this standard (being Blizzards golden boy and all I suppose), and I'm fairly sure his was the first origin story put together in this format:
Another of these outliers is none other than the poster girl herself, which I guess makes sense:
That's all the base roster got, and the following origin stories all belong to heroes that we released after the release of the game.
First of, Ana came out in July of 2016:
Then followed Sombra in November of 2016:
Orisa in March of 2017:
Doomfist in July of 2017:
Moira in November of 2017:
Brigitte in March of 2018:
Wrecking Ball in July of 2018: